20 How to Write a C++ Class
1. Log Class
Logging is crucial during development and debugging, and it serves as a great example.
#include <iostream>
class Log
{
public: // public methods, variables, and static variables can be separated
const int LogLevelError = 0;
const int LogLevelWarning = 1;
const int LogLevelInfo = 2;
private:
int m_LogLevel = LogLevelInfo; // stands for member
public:
void SetLevel(int level)
{
m_LogLevel = level; // helps distinguish between member variables and local variables
}
void Error(const char* message)
{
if (m_LogLevel >= LogLevelError)
std::cout << "[ERROR]:" << message << std::endl;
}
void Warn(const char* message)
{
if (m_LogLevel >= LogLevelWarning)
std::cout << "[WARNING]:" << message << std::endl;
}
void Info(const char* message)
{
if (m_LogLevel >= LogLevelInfo)
std::cout << "[INFO]:" << message << std::endl;
}
};
int main()
{
Log log;
log.SetLevel(log.LogLevelWarning); // m_LogLevel = 1
log.Warn("Hello!");
log.Error("Hello!");
log.Info("Hello"); // Warn + Error
std::cin.get();
}
This code is quite rough, but it follows a general approach. That is, first write the methods and variables that might be used in main
, and then expand the class. Later, we will learn how to improve it.
class Log
{
public:
enum Level
{
LevelError = 0, LevelWarning, LevelInfo
};
private:
Level m_LogLevel = LevelInfo;
public:
void SetLevel(Level level)
{
m_LogLevel = level;
}
void Error(const char* message)
{
if (m_LogLevel >= LevelError)
std::cout << "[ERROR]:" << message << std::endl;
}
void Warn(const char* message)
{
if (m_LogLevel >= LevelWarning)
std::cout << "[WARNING]:" << message << std::endl;
}
void Info(const char* message)
{
if (m_LogLevel >= LevelInfo)
std::cout << "[INFO]:" << message << std::endl;
}
};
int main()
{
Log log;
log.SetLevel(log.LevelError); // m_LogLevel = 0, Log::LevelError
log.Warn("Hello!");
log.Error("Hello!");
log.Info("Hello"); // Warn + Error
std::cin.get();
}